7/28/2023 0 Comments Peertree my unity pointThis will be fixed in next update (or email me for manual fix) **Fix submitted to asset store ) – (): Mesh Converter: If point amount is less than “Vertices per mesh” amount, cloud meshes are not generated. – Compressed or less precision binary format (smaller files) – LOD (based on camera distance and/or octree lods) – Taking measures *available as customized work (but starts to get slow with over 5-10mil. – Shaders for points + unity lights (pretty much needs normals, unless make it just distance based brightness) – Support for point normals dx11 (need to somehow pack the normals into position or color values.) PTS file format support (import) (*in v1.8) LAS file format support (import) (*in v1.8) – Support for point normals ( *New v1.3 import normals for PLY (ascii), only for cloud2mesh, not in DX11) – Include webplayer compatible reader (instead of using System.IO) : (*In v1.3) – Add touch screen flying controls for the mobile demo – DX11 point size (if its possible to make it work) – Support for float RGB values (currently it expects int values 0-255) PointCloudViewerTools_web13.pdf *old version – Not much error checking is done on imported files, if they are different from supported file formats, most likely it breaks – There is no any “API”, just few normal unity c# scripts & shaders to display the points – Current version loads the points at Start() function, you need to modify the viewer script if you want it to load them some other time – If you use RGB colors, maximum is ~20million (instead of 40mil) *New: With Unity 5.1 tested loading 75million points (single color) ~10fps in editor. – Can only display 1 cloud at a time (so you must combine clouds and filter them to have suitable data) – Main viewer requires DX11 (does not work on Apple Macs) – Brekel Point Cloud Pro v2 binary file support (view & convert animated point clouds) – Editor plugin#2: Point Cloud To Unity Meshes (splits point cloud data into 65k meshes) – Editor plugin#1: Point Cloud To Binary (saves data to custom binary format for faster reading) – Supported import formats: XYZ, XYZRGB, CGO, ASC, CATIA ASC, PLY (ASC) – Single color and RGB point cloud shaders included (for both DX11 & non-dx11 modes) Search Medical Library - Browse information on conditions, prevention, health tools and more from medical experts.– DX11 Point Cloud Viewer (up to 40 million points using single color *could depend on your hardware stats).Manage your family's health from one account with proxy access. Read notes from your provider, review test results, view health history and so much more. Send a refill request for any of your refillable medications. Use PreCheck-in prior to appointments to review and confirm demographics, allergies and current health issues.Use Fast Pass to be notified via text or email if an earlier appointment becomes available.Schedule appointments and view details of your past or upcoming visits. MyUnityPoint provides easy access to pay copays, estimates or bills with a direct link to our online bill pay vendor. Please note: care delivered through MyUnityPoint messaging, where the response requires a provider’s clinical time and medical expertise, may be billed to insurance. For most questions, you can expect to hear back in 2-3 business days. Send a non-urgent medical question to your care team through a secure inbox.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |