7/30/2023 0 Comments Gideros text field width![]() Things got a little easier as time went on what with mass adoption of disk drives (floppies) and the development of macro assemblers eventually leading me to use a Commodore 128 to code on and a Commodore 64 connected via a homemade serial lead as a test machine. ![]() And if the power went or you some how locked the machine into a non-recoverable state all your changes would be lost, and if you did manage to remember to save your memory to tape, it would take ages to save. default table Keyboard LayoutsĬan be set via tKeyboardLayouts(layouts).A little progress on a new game and an update to my dither photoshop plugin.Īs a game developer there are many decisions that need to be taken prior to writing any code and one of the major ones is choosing the platforms you wish to release your game on and therefore choosing the right engine to use.īack in the day it was about the machines capability which for me was the Commodore 64 with its hardware sprites and character graphics among other things, and back then there weren’t any development environments like you have today and life was simpler yet tougher on game developers, as we had to hand code 6510 assembly directly into the machines memory using a monitor cartridge. 'options ': accepts same keys as Keyboard. Sets options and/or colors for virtual keyboard NOTE: you can 't remove focus from text if you are not focused on it ◘ tKeyboardFonts(fonts) sets fonts for virtual keyboard ' fonts ': list of fonts ◘ tKeyboardSounds(sounds) sets sounds for virtual keyboard ' sounds ': list of sounds ◘ tKeyboardLayouts(layouts,, , ) sets layouts for virtual keyboard ' layouts ': list of languages where language is list of layouts ' langsPerRow ': langs menu columns ' number 'hidekeyboard ': hides virtual keyboard if enabled NOTE: you can 't set focus on text without it 's width and height set 'showkeyboard ': shows virtual keyboard if enabled 'property ' is any parameter accepted by TextArea. Updates TextArea with new values from table (t)Īccepts a table with same parameters as for TextArea. NOTE: any missing parameter will be defaulted to TextArea. 'callback ': (textfield, esc) to be called when editing is done 'scroll ': adds mouse /touch listener to scroll if enabled 'edit ': adds mouse /touch listener to focus and edit if enabled 'undolevels ': levels for undo /redo operations ![]() 'maxchars ': maximum text length restriction 'oneline ': fits all text into one line if enabled 'wholewords ': only whole words in lines if enabled 'colors ': paragraph colors, can have a fraction for alpha 'letterspace ': a space between characters 'sample ': text to get top and height for lines APIĪccepts a table (t) where all parameters are optional: If you need to popup it without touch, for example for cursor settings, you can press "Menu" key on hardware keyboard. ![]() It also automatically resizes when screen resolution changes and fits editable text. Keyboard settings are automatically saved in a file ('keyboard.json' by default). More than 150 layouts is available for it in included keyboard layouts file (a). Virtual keyboard is fully customizable from within itself: you can set each color, change font and sound, modify height, set cursor delays etc. When text editing is finished TextArea will run callback if defined. Various alignment modes are available: left, right, center and justified with ability to suppress word breaks ('wholewords' setting). Each text can have it's own colors and alphas of text, sliders, selection and cursor. If text can't fit into width and height vertical and horizontal sliders will appear to help with the navigation. All standard text operations are supported: Select All, Duplicate, Cut, Copy, Paste, Undo, Redo. Text can be scrolled via mouse/touch and selected via mouse or virtual keyboard. TextArea supports hardware and virtual (built-in) keyboard input. TextArea is Gideros library to show and edit multiline and oneline texts. TextArea - Gideros library for multiline text editing TextArea
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